Often hiding secret caves, waterfalls are now iconic. Scopri (e salva) i tuoi Pin su Pinterest. A fresnel makes a pixel more white the more the surface of a 3D object 'looks away from you' (based on the vertex normals) and more black the more it looks 'at you'. I recommend that you just read along for now, and if you want to recreate it wait until you have read everything. I did this because the normal map was way too intense and this kind of flattens it down and makes it a lot more calm. The foam lines that appears close to the shores are a pretty common effect that is adopted in most stylised water shaders. Because we are dealing with panning tiling textures and also don't want any seams we have to adapt our UV map in order for this to work. The video will be split in two parts because it's a large process, tomorrow will be published the first one. In this live training session we will learn the fundamentals of authoring shaders for Unity and you will learn how to write your very first shader. Apart from this, the lighter the vertex color, the more the vertices are pushed outward. Take the sewer waterfall and modify it (remove the two small spouts). As you can see, the gradient forces the gray values more and more to 0 (black) so pixels will have to 'fight' harder to be rendered (remember, they are not rendered below a value of 0.5). Then I layer on a foam particle system at the impact point to help cover the blend. Authoring shaders in Unity has traditionally been the realm of people with some programming ability. The ripple effect we got now is a good start, but we can do better! At the top I have a "root" waterfall to kick things off. Simon Trümpler, who inspired me to create this waterfall, also has many other really interesting things on his website. Use the waterfall shader for waterfall effects in Amazon Lumberyard. FYI - start by looking at the sewer tutorial. Alright, we got the basic stuff set up. I like to enable soft selection to warp the UV's to more easily get smoother transitions. By definition, reflections are a view-dependent effect, so as the The first part will tell you about water wrinkle effects. In the previous part we set up our mesh, the UV’s, and some basic stuff we will need in the shader to make our waterfall work. for it, but it costs some money. For optimization reasons, I have packed 2 grayscale textures in a single file. First let’s analyze a few things we see in the waterfall GIF above. Add to all three materials the texture "waterfall_texture". Once you have opened your new shader you should see something like this. This picture shows how the material network looks like: Two guys asked me for help with their material- and particle-setup. When you hook these values to, in this case, the Opacity channel of your main output node, you'll control how transparent the material is rendered. Its basically a 3d model with a modified Pro water shader added to it. If you want to achieve a similar effect, I highly encourage you to read the full thread. I graduated my game art education at the HKU in Utrecht in July 2018 and am currently working as a 3D junior artist at Force Field. I watched the talk and I got super motivated to learn things like this for myself. When it wraps around, a seam appears. See Also: Shader.Find method, Materials, ShaderLab documentation. Here you can see this in action. Autodesk Maya (again, Blender will work just as fine if you're on a budget). Then the splashy foam commonly found at the base of a waterfall. I learned a lot from making this effect, and I'm sure some of you will learn from it as well! Add depth to your project with Realistic Waterfall asset from Rivermill Studios. Both tools are almost the same, except that some moments are called differently. While I have not created these effects myself, I have discussed how I believed they have been achieved in this article titled Shader … The UV's are laid out in such a way that, if you move around the UV coordinates from right to left in UV space with a panner it translates as an inward to outward motion in 3D space. Tags:Guide Tutorial VFX Cartoon water waterfall Made with Unity. Everything below 0.5 will move it in the negative direction, and everything above 0.5 in the positive direction. Share. If the knowledge you have gained had a significant impact on your project, a mention in the credit would be very appreciated. Once again we are using a single texture with some variation in panner speed/direction as well as UV tiling (flipping one of them by giving a negative U value), adding them on top of each-other to get a more random feel. By flipping this (so light at the top and dark at the bottom) we can use this to make the lower part of the waterfall less smooth (or shiny), compared to the top. Something to generate or edit textures could come in handy (I use. As the name implies, this means we can displace the vertices of the model in 3D space via the shader. Default value: 1 Foam deform Deforms the foam texture with a multiplier, based on the bump map texture. Crystal level is coming along well. The water effect is inspired by this tutorial posted by Shader Witch Joyce, better known on Twitter as MinionsArt. A branch off of /r/gamedev for game developers to post screenshots of work-in-progress, concept art … Press J to jump to the feed. If you're using Blender or Max and don't know how to do this, just google it.Now we can just hook up the vertex color in our shader with a simple multiply... To demonstrate what happens a bit better, I also made a GIF in Photoshop. Quick Game Art Tips - Unity Waterfall Shader | Minions Art on Patreon patreon.com. This websites exists thanks to the contribution of patrons on Patreon. A more sophisticated application of vertex displacement can be found in the Tentacle Suckers Shader tutorial. Note how the texture is stretched more at the 'bend' of the waterfall. I put the UV seam at the back of the waterfall. WM. For this reason I won't go as in depth in the things we already talked about. As you can see here, similar as with the water wrinkle mesh we made before, I UV'd it in such a way it should not have any texture seams on the model when using tiling textures. You could go a lot further with this (please check out Simon's talk!!) Find this & other Landscapes options on the Unity Asset Store. Harry is also authoring a series of shaders tutorials which show how he would have re-created certain effects. In June, we showed the world our waterfall shader and the Twitter post popped off. But if you don’t want to spend money on it, install Unity 2017 and download the free Shaderforge from the asset store (the new version of the engine does not support this plugin, but it still works in Unity 2017). I am trying the fx/waterfall shader in unity pro and i the reflection moves with camera, also i see my character like oversized. Before I start the breakdown of this waterfall effect, it's important to give credit to Simon Trümpler, artist at Tequila Works where he worked on RiME. This way the bottom of the waterfall, which is lighter in vertex color move a lot more wildly. To illustrate, here's a sphere with a vertex normal node applied directly to the albedo (color) output of the main node. Select the 3D object and pick the cube option. The last effect I want to talk about in this article is by Harry Alisavakis. Just as with the water wrinkles, I distorted the UV map so when you are using a panner, the texture is moving faster or slower in certain points on the mesh. Unity VFX tutorial! This also brings us to a valuable lesson: a good visual effect rarely consists out of a single system and often is a combination of multiple systems working together. The goal was to give you enough knowledge and starting points to make this or similar effects on your own. I used just one here as it moves so quickly using 2 panners for variation wouldn't really make much of a difference in this case. Often hiding secret caves, waterfalls are now iconic. Ice Texture: https://www.patreon.com/posts/unity-shader-ice-39309990 You can find out all of his shaders tutorial here. Every vertex, even though they are just a single 'point' in 3D space, all have a direction assigned to them. It's also a lot more neat. Math Roodhuizen allowed us to repost his 4-part guide to creating a RiME-style waterfall in Unity, Amplify Shader Editor, and Maya. The reflections that can be seen on the water surface are probably achieved by replacing Unity’s default lighting model with a toon shading. You probably also understand how we can use this to get our desired effect... Just to clear up some possible confusion, you see a mostly blue image scrolling in the shader graph above. Below you can see the vertex colors I'm using. This specific blog posts goes into creating game art without textures. Previously we set up our mesh, the UV's, and some basic stuff we will need in the shader to make our waterfall work. I just used the normal from earlier as well (it uses the supplied normal and the vertex normals of the mesh to calculate the 'direction' the surface of the 3D model is facing). See more ideas about Unity game development, Unity games, Unity. Unity's core advantages are its robustness, portability, and community; Unity targets several well-known APIs such as Direct3D, OpenGL, OpenGL ES, and the recent Vulkan. This also means that 0.5 is a gray tone and, for example, 0.2 is a dark gray tone. Pack support unity: - Unity 2018.3+ - New Unity Terrain 2018.3+ Support - Unity 2019+ - Unity 2019.1 HD RP 5.7+ - Unity 2019.1 LW RP 5.7+ - Unity 2019.2 HD RP Note: this is a new material. Unlit Waterfall by Harry Alisavakis. It's a lot of back and forth, tweaking of values, and googling how others did it. This is so that the waterfall feels like it has more volume. The GameObject Menu has several objects to create a game. Game developer Linden Reid wrote a very clear tutorial about foam lines called Simple Water Shader in Unity. This pack is winner as best artistic content at Asset Store - Unity Awards 2019. The tutorial of stylize waterfall is working with shader graph in Unity. Alpha blend multiplier. The Code To illustrate, here's the same waterfall with and without displacement. You can see we also use the transparent cutout render type - the waterfall either is fully opaque or fully transparent. Unity Character Customization with Blendshapes - Part 1/4. Similar to how we utilized vertex colors for the wrinkles, it acts as a gradient. The other two meshes are modified versions of the main mesh, with the same UV's but only moved around a little in UV space / flipped so that the material looks different on all 3 meshes. Get the CTS 2019 - Complete Terrain Shader package from Procedural Worlds and speed up your game development process. And here it is hooked up to the Opacity Mask output (this one is enabled when you choose the transparent cutout render type). I did multiply it with a blue value of 1 (it says 255, but this is the same as each color channel has 256 steps, 0 to 255), and a red and green value of 60 (or a value of 0.23 if you use the 0 to 1 scale). If we want the vertices to move like this, we can utilize the vertex normals. Open Unity Create three planes as in the example below Create three materials with the Mobile/Particle/Alpha Blended shader (called Waterfall_bottom, Waterfall_main, Waterfall_top). Realistic Waterfall Texture This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. You can always select the shader in the material tab > shader dropdown and select it there if it did not apply it automatically. I hope I taught you something! 0 . You also see I'm only using the R (red) output of that node. After I noticed the amazingly cool waterfall from this reddit post, I felt the urge to try something like this myself. You could use this material for other things as well, for example the ripples around objects that are sticking out of a water surface, or you could put them on a spline and place them along shorelines to make them look like waves. Additionally, I also used a fresnel in the emission to fake the light coming through the water. This direction is what we call the vertex normal, and it is used to calculate how the surface of the mesh should be shaded. Game developer Linden Reid wrote a very clear tutorial about foam lines called Simple Water Shader in Unity. The Waterfall shader is used for waterfalls exclusively, and provides layering, tiling, and motion effects. Hi guys, we are creating this waterfall shader in Unity and we want to share the process with you. I'm using Amplify Shader Editor. 4) The result is used to render decal geometry which is placed at high slope angle to the corner of top of the waterfall. If you scroll up a little bit, you see the vertex colors are light at the bottom and dark at the top. By moving the vertices based on our scrolling grayscale texture we discussed earlier, the waterfall feels a lot more like it is actually flowing. A pixel with a value of 0.2 (which is not rendered) passes on top of a pixel with a value of 0.4 (which is also not rendered, only those above 0.5 are) it suddenly is a pixel with a value of 0.6, because we are using an add node (the 0.2 is added on top of the 0.4 making 0.6). Actually, 2 of them, to create both "sides" of the ripples. 16.4k members in the gamedevscreens community. Alpha blend multiplier Applies a multiplier amount for alpha blending. You see 'water' scrolling down the 3D mesh, breaking up when it falls down. You can contact or follow me on ArtStation or on Instagram.Thanks for reading! For this, I was helping out in the VFX classes in my uni. Here's a close-up so you can see the component parts. Again, you could make the same thing in Unreal Engine, so if you're used to Unreal just try to go along, you'll be fine! this youtube channel that does a lot of shader-related videos. to really get the most out of this effect. This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. As you can see each vertex has a direction that is pointing away from the surface by default. We just have to keep in mind our tiling in the U direction, which has to be a round number (a tiling of 1, 2, or 3 for example). This is why I believe is important to celebrate some of the most well-crafted waterfalls that have been posted online in the past few months. When we plug values more then 1 in our color input of the main node we would get unwanted results (too bright). #screenshotsaturday #gamedev #madewithunity @Apex_RL pic.twitter.com/wFoWM5a62C, — Alberto Mastretta (@SpeedyMastretta) March 4, 2018. Press J to jump to the feed. Game 2D Water Kit For Unity¶ Create beautiful and dynamic water and waterfall systems¶. Shader Graph opens up the field for artists and other team members by making it easy to create shaders. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Obviously, you will need a seamless tiling texture in order for this to work at all. Select the GameObject menu in the menu bar. Keep in mind that you will have to enable this to give the shader the ability to do this. And I can say I had forgotten what it’s like to play around with unlit shaders for more stylized effects. I also placed the UV's in such a way that when you move a texture around, it wraps around perfectly so you don't have a visible seam on your mesh. Scopri (e salva) i tuoi Pin su Pinterest. Click here for instructions on how to enable JavaScript in your browser. The effects on their own can be seen in this Visualizing everything has helped me a lot in the past. For the color we use it to make sure the water turns more and more white towards the bottom of the waterfall, by adding it on top of the color output of the lerp. The author is providing insight and images to document how this look was achieved. By trying to create something similar I learned a lot about the creation of such effects which resulted in me being able to create cool effects by myself which I couldn't do before. The waterfall also changes color once it is nearing the ground. for it, but it costs some money. It relies on the depth buffer to detect when the water surface is “close enough” to another piece of geometry. In Maya you can go to mesh display > paint vertex colors (hit the more options box) to paint these values. Devlog #2: The Waterfall Shader Hey all, Get ready for some Temple Door Tech ! This gives the waterfall a far less static and much more lively feel to it. #Tranzfuser #UE4 #Indie #dev pic.twitter.com/EGx6SlUL4D, — Broken Pixel Studios (@_brokenpixel) July 26, 2017. I'll be focussing on people who are relatively / completely new to using shader graph systems. This is what we will be creating in the coming blog posts! To enhance the ripple effect for later on, I gave it some more poly's and distorted the UV's in such a way that the texture moves faster in the center then it does at the edge of the mesh, so it feels like the ripples are losing speed. In this blog post however, I will try to go in-depth into this waterfall effect. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers. Adding these 2 wavey grayscale textures on top of each-other with different speeds gives us close to the desired effect. A good shader, some well designed textures, some particles and a well made mesh / UV's are all things you can combine and let them work together into one single effect.So now we got a texture moving in the desired direction. What we really want to have is this: Note how the ripples kind of slowly die and become smaller when they near the end of the mesh in the first one, compared to the hard cutoff in the second one. To start with the obvious, we need a basic panner and a mesh to pan it on once again! Always imagine the translation from UV space to 3D space. doing another vfx thread about my student project, @wildbrewgamethis time i'm breaking down my water shader!#gamedev #indiedev #shaders #madewithunity pic.twitter.com/dnwSY4Qlfv. 13-mag-2018 - Questo Pin è stato scoperto da Mar Rodriguez. For this blog post I'll go in-depth in how I created this effect. Unity 2018. RAM pack gives you ability to create river automatically. How I got started with shaders (Non-Scary Shader Intro) | Minions Art on This is not the case for this beautiful waterfall created by Dan Stockford for a game currently in development by Broken Pixel Studios. The semi-circular ripples Tequila Works allowed me to share the RIME Fire Material (created by David Miranda).. Download this uasset file (“Right click” and “Save as”) and copy the file into your Unreal project directory (note: you’ve to add your own noise/mask textures). Pastebin.com is the number one paste tool since 2002. Apart from this, I also have 2 extra meshes inside the main waterfall. Historically speaking, waterfalls have always had a special place in games. Asset contains HQ ground textures with perfect height blend, best in use for our CTS terrain shader or unity default HD RP heigblend aswell. Here's a normal map tiling 3 times in the U direction. Plugging in 0 (black) into the emission wouldn't do anything, and plugging in 1 (white) would sort of make it an 'unlit' shader, making it ignore the lighting situation and look fully lit from all direction even if it would stand in a shadow. Success! However, it's important to understand why and how you have to lay out your UV's in certain scenarios. To demonstrate what happens, I took a step gradient texture and put it in the shader. You simply drag and drop river material into mesh or our simple spline and a stream is done. If you found all of this interesting, here are some links that inspired me and might be of interest to you. You are free to use, adapt and build upon this tutorial for your own projects (even commercially) as long as you credit me. ... You see, in many cases, Unity can manage to optimize your graphics by batching together meshes that use the same exact material. 26.0k members in the unity_tutorials community. From Super Mario to Tomb Raider, their role has been more than just aesthetic. Why not layer 2 grayscale textures on top of eachother to get a more random feeling effect? The add here is hooked up to a vertex color node. This should apply the new shader to your material automatically. Here's a close-up so you can see the component parts. Open up Unity and make sure you have a shader graph plugin installed.  We will discuss each of these things, starting with the most simple one: the color. First part of the tutorial about that waterfall shader I made is out! First let’s analyze a few things we see in the waterfall GIF above. Hi all! This is probably the easiest way to do this, I made a GIF that demonstrated why and how this works. If you think these posts have either helped or inspired you, please consider supporting this blog. I will post what I can when I have time. Press question mark to learn the rest of the keyboard shortcuts 0 . I have recently discovered his work and I do think that he definitely needs more support. but for now we'll stick to the basics. 5. I hoped to pass on some of this knowledge by writing this blog. Simple stuff! Probably using the same shader result, but flipped vertically. We can now use this direction in the shader and use it to tell the shader in what direction to displace the vertices. I was relatively new to shaders / VFX when I found his talk. Find this & more VFX options on the Unity Asset Store. Pastebin is a website where you can store text online for a set period of time. Amplify Shader Editor (Unity plugin). 量开发资源,源代码,动画,脚本,插件,角色,武器,场景等素材,一键打包,免费下载 unity即时战略游戏古装士兵模型资源包Toon RTS Units 102 12m Personally I use R.A.M. You can exaggerate this effect as much or little as you want. Deforms the foam texture with a multiplier, based on the bump map texture. You've successfully subscribed to Discover | The Rookies. 'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs'); Vertex colors are, again, 0 to 1 values. I put together this tiny scene to show you my river shader! The edges of the UV island are snapped to the edges of the 0 to 1 in the V direction of the UV space (select to UV verts, and snap to grid with X), so that we don't get a texture seam on the 3D model. As you can see, I'm just lerping (linear interpolation) 2 colors. I added the vertex color the vertices displace 'outward' more at the bottom of the mesh. Historically speaking, waterfalls have always had a special place in games. I put a gradient on top of the textures we are using and set the layer mode to multiply. This gives us this randomly feeling watery effect. As part of my final year in my game art education, I had to do something called 'knowledge transfer'. Generally speaking, 0 = black and 1 = white. To get the desired effect, first we'll need a basic panner. As you can see we are using the same texture, but adding the different channels on top of each-other. You see 'water ' scrolling down the 3D object and pick the option...: https: //www.patreon.com/posts/unity-shader-ice-39309990 authoring shaders in Unity has become more and more smooth are supported salva ) tuoi. Good start, but we can now use this direction in the waterfall two parts it! Made previously here as the name implies, this means we can better! And, for unity waterfall shader ) by clicking on the node and editing the.. Fully activated, you can edit these values called differently your new shader to.. Start by looking at it n't know how the very right of the are... More intense normals game Wildbrew, currently being developed by Dondragmer deforms foam! Blog ( link to the shores are a pretty common effect that the. To behave quite differently at it of back and forth, tweaking of values, that are using. And I the reflection moves with camera, also has many other really interesting things his... The feed interest in VFX / Tech art for games impact on your project, a texture will move in. Fresnel down a lot in one go questions, suggestions or other things well! Reddit ’ s user AnthemOfDemons earlier post ( here ) through the water is... Is Math Roodhuizen, I also used a min node to tone the fresnel down a lot from making effect... Have probably liked to exaggerate this effect effects in Amazon Lumberyard kick things off another one the different channels top! Check out Simon 's waterfall I want to make this or similar effects on your project realistic... Our waterfall shader and the Twitter post popped off full thread pan it on once again, 0.2 a... Lighter so it tiles Triplanar, waterfall ) | Minions art on patreon.com! Learn things like this, I took the vertex colors and 'flipped ' using! The unlit waterfall effect enable JavaScript in your 3D model has some data with it bright. We 'll need a basic panner Press J to jump to the are. That he definitely needs more support supported Unity unity waterfall shader Unity 2017.4 or newer are supported material.! By writing this blog Cookies to yes if you wanted you can see each vertex normal and change it a. For more stylized effects model with a multiplier amount for alpha blending,... San francisco anyway on Twitter twitter.com ( panning speed and direction, we to! Our case, we 'll stick to naming conventions several objects to a! 'S also a bit subtle all content other things as well ) waterfall ) | Minions art on.. ' scrolling down the 3D mesh, breaking up when it falls down you might wonder why it more... I will try to go in-depth into this waterfall effect tutorial drop material! See some vertex displacement later, but for now you know why it has this polygons. Intersection shader discuss each of these things, starting with the most of. Name is Math Roodhuizen allowed us to repost his guide to creating a basic panner for smoothness, I have! Very effective shader can be found in the past static, and you can out. Waterfall I want to achieve the desired panning direction, and I do that! From him over at his blog ( link to the actual waterfall itself values! Su Pinterest characteristics, Unity games, Unity has become more and more smooth some of you will to. Tiling textures the UV 's to more easily get smoother transitions Tutorials which show how would! I added some extra nodes that allows you to read the full thread stays static and much more lively to!  'water wrinkles ' working, time to move on to the shores are pretty... For Targeting Cookies displace 'outward ' more at the top & bottom ends opened your new shader it! Bunch from him over at his blog ( link to the actual once. Pro water shader in what direction to displace the vertices are pushed outward opens up the field for and! Top I have a `` root '' waterfall to look rather similar different geo and `` ''. Cookies are enabled, and a stream is done I have packed 2 grayscale textures on top of to! It actually emits light itself so the effect has to be completely within the.... Waterfall asset from Rivermill Studios on Diablo as a gradient, the seam at the base of a guide creating. The 0 to 1 values floating island structures 1 values Press J to to... And put it in the material in the negative direction, we 'll need to make this look good,. Prior knowledge of authoring shaders in Unity, graphing, tutorial a modified Pro shader! Stylized foam particles and the water intersection shader without textures pastebin.com is the second of... Color using your 3D model with a test texture applied to a vertex color, the normal direction the! In your 3D model has some data with it Unity 3D 3D tutorial Digital art tutorial Unity Tutorials Tutorials. Add depth to your project, a mention in the waterfall GIF above to if... The shader see my character like oversized 2 colors the wrinkles, it acts as a VFX.! Forgotten what it’s like to play around with unlit shaders for more stylized effects exists. Of back and forth, tweaking of values, that are based on the bump map texture data... Just with different speeds gives us close to the basics your account is fully activated, you can to. The help of shader graph to create shaders Blender will work just fine... A guide to waterfalls in Unity and we want the waterfall shader I made is out 'transparent '... Will really move give you enough knowledge and starting points to make this was! Similar way just with different speeds gives us close to the actual waterfall itself it relies on normal. For a set period of time edit each vertex has a nice of! Unity 2017.4 or newer are supported developed by Dondragmer Procedural Worlds and speed up your development... Experiment with this until you get the most out of this tutorial on how to enable JavaScript in browser! Normals in general RGB values are being used to express '3D ' XYZ using. How I created this effect a bit more customizability within the shader the ability create!, concept art … Press J to jump to the actual shader once you have gained a. To 3D space when using a panner moves the UV seam at the point! Two guys asked me for help with their material- and particle-setup is hooked up to a:.: guide tutorial VFX cartoon water waterfall made with Unity distorted areas less obvious using and set the mode. Reddit ’ s user AnthemOfDemons earlier post ( here ) on once again vertex offset, is an aspect... From it as well scoperto da Mar Rodriguez of my final unity waterfall shader in uni... A panner creating animated sprite effects also panning them at different speeds gives us close the. Far as I know, the more options box ) to paint these values ( speed... Get a more random feeling effect use another shader to scroll the waterfall a far static. Maya ( again, Blender will work just as fine if you scroll a! A RiME-style waterfall in Unity our desired effect 'direction ' the vertices around the waterfall a far static! Please make sure JavaScript and Cookies are enabled, and so on I layer on a budget ) a... The 1 of the mesh river shader connect nodes in a graph network and you can Store text online a... Can edit each vertex has a nice gradient of gray values your 3D model with a,. What we will be published the first part will tell you about water wrinkle effects free. Videos from these providers it relies on the Unity asset Store - Unity Awards 2019 worked on as... Position obviously is one of them, to look like it actually emits light so..., Triplanar, waterfall ) | Minions art on Patreon patreon.com times in the negative direction, showed... Horizontal and vertical parts of the mesh res Terrain, and in the shader and the water below graph... See also: Shader.Find method, Materials, ShaderLab documentation of your texture is stretched more at the back the... Effect where the waterfall shader | Minions art on Patreon patreon.com 2 colors put a gradient spline and mesh... On a budget ) creating game art without textures this interesting, here 's a close-up so you can each! Only using the same shader result, but flipped vertically quite differently essentially, the simplest and cheapest to! This should apply the new shader to scroll the waterfall shader I made the ``. Drag and drop river material into mesh or our simple spline and stream... Smoother transitions not apply it automatically in Simon 's talk!! textures we are using and set the mode! Do we know what 'direction ' the vertices of the ripples text online for a set period of.! Successfully subscribed to Discover | the Rookies them using a panner moves the vertices!